Community Discussion → Suggestion
Suggestion
It is very frustrating to play a game for 40 minutes or more just to have a player quit because he/she is going to lose and break his/her win streak.
Is there some kind of change that GP could make that would allow the person who starts a game to receive the win or loss, or maybe show as a incomplete game, and after X amount of games incomplete then it becomes a loss? Its almost impossible to get a sub because the sub will have to take the loss if the team he/she joins is losing. This does not seem fair and I think it would be great if there were something that could be done to change this.
People quit for many reasons.
The phone rings, someone is at the door, the baby crys.
Sometimes people sit to play when they have 10 mins to kill then find out 10 mins isn't long enough, or the game goes longer than they thought, so they leave.
This is typical of social rooms, always has been and most likely always will be, nothing new in other words.
Quitting to avoid a loss could be one of the many reasons at times but just because you assume that is the reason doesn't make it so.
If quitting is an issue for you, try a GP tournament, they start about every 30 mins and people rarely quit.
You can also join a league or play in the rated room, or try playing only with a certain group of friends.
Thanks for that reply Render, however it has become apparent to me that there are some (a minority I am sure) who DO quit before last card is played when they know the game is lost simply to preserve their player stats. I had that experience a couple of weeks ago in social when the player waited till the very last card in their hand then quit without playing the card leaving us to add a bot so as the card would be played and the game end.
The devil in me decided to look at that player stats - now during the game I had observed that this person was at best a mediocre player but what did I see in the stats? A win rate of 87% with close to 80 games played. Given the quality of many of our social room players then I am sorry, but that player no way wins that many games. I mentioned this to my pard who informed me that just a few days previously when opping the same person that person had quit at the end also. Coincidence - I doubt it given the highly improbable stats!
I accept that in some cases leaving a game may be for a genuine reason such as you have mentioned like someone at the door, baby crying etc - but unless it's an absolute emergency it only takes a few seconds to type "baby woke up and is crying" or "sorry visitor at my door" before you quit, that after all would be simple good manners towards your fellow players in the game.
It really is rather sad that people do this and maybe Shutter could remove any ability at all for anyone including the player themselves to see their social game stats. If they have no knowledge of their stats and know that nobody else does either then they have no reason to try to preserve them by quitting on the last card to avoid a loss.
I think it is nice how players can have stats from social rooms, however, one thing I have always felt is that most social room players go there just to play...do not want all the stat drama. They do not care for the pards yelling to an extreme (it still happens but less frequently) over how they played and ruining their statistics. Social on the zone was always considered the place to go to learn, teach, or just play a stress free game. If incompletes were added to social game stats, it would simply be rated without ratings. If people quit games just to lie about stats like that, I suggest they go to the rated room and play w/ other players who are more serious about the game. That is just my view. As far as a fix on this...I really do not know.
Removing social room stats is a good idea. They aren't really that useful for non-members - playing against bots and various versions are not distinct.
In lieu of that, consider this...
The problem is that there aren't enough players to fill 1 room, let alone 2 -
unless ... the number of tables per room was limited.
The most I've see in social was about 120 players. Dividing the number of players into 2 social rooms would limit them to about 15 tables per room. Doing so would probably reduce the likeliness of other errors as well.
Since 50% is not a realistic division, the number of tables per room could be adjusted accordingly.
As soon as you introduce stats, you bring out a certain *element* in some people who feel the need to create good stats and display them. I think it's mostly a self-esteem issue, which should actually make us feel sorry for the individual. These players will find a way to boost stats no matter what kind of safeguards GP enacts to try to prevent it. I've seen players sit and play countless games with bots to boost game count and stats. You'll also see players repeatedly reset stats when they fall below a certain level to keep people from finding out that, hey-- they're really no better than the rest of us.
No amount of software tweaking will change what a person is. When they quit, at least you've found out something abou them and have the option to not play them again. And if you're winning and concerned with your own stats, at least you have the assurance that the win won't be take away from you when the loser quits. That wasn't the case with the Zone where the quitter would get an *incomplete* and you'd be stuck without a win after investing 40 minutes in a game.
A change I'd like to see is for the default setting to be *Hide Stats* with the option to override that and display them. Might make it interesting to see who thinks the stats are really that important.
:-)
The only people that stats matter to are the people who look at them. If you look at them you make them important.
Don't look at them then they aren't an issue and that goes for peaking to see if they override any default to hide them in order to display them.
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